Buildings (gold producing structures) are the main source of passive income in the game. They generate gold over time. Each building has its own GPS (Gold per Second). And your global gold production depends on how much buildings of every type you have. Gold production can be further boosted by numerous researches, upgrades, global skills and amulets.
10 types of buildings are currently available in the game. Only 6 of them (Gold pan, Sluice box, Pick, Rocker, Trolley and Dredge) are available from the very beginning. Other 4 buildings (Mine, Pit, Cyborg plant and Alchemist hut) can be unlocked by completing challenges.
Buildings Researches Edit
All buildings except the very first one (Gold pan) should be researched to appear in the buildings menu and become available for purchase. Initial cost of a building research is the same as a basic building cost and you should have at least half of this amount in bank (which means on hand) for the research to become visible. Once the research appears under researches tab it will stay there even if you spend some gold on other buildings/upgrades.
For example Sluice box costs 60 gold. It means that initial price of Sluice box is also 60 gold and you should have at least 30 gold to reveal it under researches tab.
Cost Progression Edit
Every next building is 20 percent more expensive than previous one by default. This multiplier can be reduced by the Cheaper Buildings global skill.
So the logic behind building's price is following:
- where M is price multiplier. 1.2 (20 percent) by default. Can be reduced down to 1.15 (15 percent) by Cheaper Buildings global skill.
- N is number of buildings already owned.
Price always rounds up to the nearest positive integer.
Buildings are very tightly tied with science. In fact every research either unlocks the building or updates its gold production/special ability.
Production researches Edit
Currently there are 6 levels of production researches for every type of building. Each level of production research multiplies building's base production by the certain number. For example first level of production research multiplies building's base production by 2, second level by 3, third level by 4 and so on. These multipliers stack, so result multiplier will be:
Next level of production research becomes available at the certain number of purchased buildings of this type:
|Number of buildings||Level of production research|
|5 buildings||1 level|
|25 buildings||2 level|
|50 buildings||3 level|
|100 buildings||4 level|
|200 buildings||5 level|
|300 buildings||6 level|
Special ability researches Edit
There are 5 levels of special ability researches. Availability of the next level also depends on the number of purchased buildings of this type:
|Number of buildings||Level of special ability research|
|15 buildings||1 level|
|35 buildings||2 level|
|75 buildings||3 level|
|155 buildings||4 level|
|315 buildings||5 level|
|Icon||Name & Description||Base price||Base production||Special Ability|
Gold Pan is a most simple way to extract gold from sand and gravel
|10||0.1||Doubles pan production for every 30 pans owned|
Sluice Box is more sofisticated way to recover gold from water
|60||0.5||Sluice box gets +1 gold production for every 20 sluice boxes owned|
Pretty simple still effective mining tool
|420||2.5||Each pick increases basic clicking power by 5 gold|
Rocker helps to separate alluvial placer gold from sand and gravel
|3800||16||Each rocker increases basic production of pans and sluice boxes by 5%|
You need trolley to transport gold
|45000||112||Each trolley increase basic trolley production by 0.1 for every pick owned|
Dredge extracts gold from sand and dirt using water and mechanical methods
|700000||970||+5% to Dredge and +20% to Rocker gold production per Dredge owned|
Gold mine allows you to extract even more gold from the ground
|14.5 Million||10000||Each Mine increases basic Mine production by 1 for every critical click made|
Open-pit is a surface mining technique of extracting gold from earth
|390 Million||140000||Each pit increases basic gold production of all buildings by 1%|
Cyborg plants raise robots that can dig even more gold than humans
|13 Billion||2.5 Million||Each cyborg plant increases GPC multiplier by 1 percent|
Creating, transmutating and purifying your gold. Cheap prices. Quality assurance!
|530 Billion||50 Million||Each alchemist hut decreases science time by 0.5 percent|